
- #Gameboy advance emulator controller support archive#
- #Gameboy advance emulator controller support software#
- #Gameboy advance emulator controller support code#
- #Gameboy advance emulator controller support Pc#
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#Gameboy advance emulator controller support software#
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#Gameboy advance emulator controller support code#
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#Gameboy advance emulator controller support archive#
P.S : The source code of the latest version is on the archive below, with a ready-to-use binaryĬopyright (c) 2016-2018, Extrems' Rumble is supported if you insert a rumble gba game (or the slot2 Nintendo DS Rumble Pack) When the program is loaded, it stay on the RAM as long as the GBA is powered on so you can just withdraw the catridge from the GBA and load the program on another one. TIP : You can connect as many gba as you wish with one single flash cart. It will be recognized exactly as a GameCube Controller while the program is running. Very simple, just load the program and connect the GBA to the gamecube/mayflash/wii u/switch gcn adapter using the cable. Implement last changes from Extrems repo Added EZFlash Omega Definitive Edition rumble support I prefer this method over using the "GBA Wireless Controller", which has random connection drops and latency spikes. It works on a real GameCube or a Wii U/Switch just perfectly.
#Gameboy advance emulator controller support Pc#
You can use your GBA to play PC games with something like the MayFlash GC Adapter, which makes any GC Controller appearing as a standard DInput controller. The lite version lacks of the game profile builder, but has exactly the same timings as the original program made by EXTREMS. This version might be necessary with some third-party GC controller adapters which need to receive a very fast status answer to work. Added a lite version, using a lite version of the game profile system. Restarted from the original code (code cleanups) Possibility to map GC D-Pad keys in a custom profile

Show in real time if a rumble cartridge is connected Fixed analog buttons status with custom game profiles Showing input presses is removed again Definitely causing timer problems with some gc pad adapters Should now be equals again with the original program. Added a softreset key combo : A+B+SELECT+START to change game profile fastly without having to load the program again Modifications to the console, in order to make everything look nicer and give more informations to the user Default is 67 and should work in most cases.

Improved timer0 choice at launch : possibility to define a completely custom coefficient, between. Input presses are showed (again !), this time without causing any regression Added a game profile builder, to map GBA GC keys Added a new game profile : New Super Mario Bros (works for Mario Maker 2/New Super Mario Bros U Deluxe) It was causing timer desync, consequently the compatibility with many controller adapters (except mine, which is one from MayFlash ) was broken. 3.99 microseconds is the default value, which works with Nintendo and Mayflash controller adapter. It can be useful to make the program work with some third party controller adapters. You can now choose the timer0 value at launch. Show all input presses, and the number of simultaneously pressed buttons There is already some profiles that i've made for the games I play with (Mario Kart 8 Deluxe/Smash Ultimate/Mario Kart Double Dash). You can add your own profiles by editing the source code and compile the program again. Added the possibility to select a game profile before start. Game profile builder is available but might break compatibility with some GC adapters. Profiles hardcoded should have no impact on timings/performance as they are just a simple switch. It's now on GitHub (with a pre-compiled binary) : The original source code can be downloaded there : I have made some edits to the original program that was made by EXTREMSCORNER (Many thanks to him !). 1 FlashCard running the program to make the GBA looking like a GC Controller
